Age | Commit message (Expand) | Author |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-29 | Use BufferSubData instead of MapBufferRange in HTML5 platform | Leon Krause |
2018-10-01 | Fix mismatched class/struct definition warnings [-Wmismatched-tags] | Rémi Verschelde |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky |
2018-08-26 | Partial fixes for 3D texture issues | elasota |
2018-08-21 | BPTC support | elasota |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | found via cppcheck: | firefly2442 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |