Age | Commit message (Expand) | Author |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-03-17 | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum | Hugo Locurcio |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio |
2022-03-04 | GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size | Rémi Verschelde |
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio |
2022-02-15 | Add Particle Shader Userdata | reduz |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-14 | Remove support for PVRTC texture encoding and decoding | Hugo Locurcio |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz |
2022-01-07 | Fix typos with codespell | Rémi Verschelde |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-12-10 | Add `RenderingServer.get_video_adapter_type()` method | Hugo Locurcio |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-19 | Fix issues with environment mapping | clayjohn |
2019-10-28 | Merge pull request #33104 from qarmin/fix_some_crashes | Rémi Verschelde |
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut |
2019-10-25 | WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-28 | Fix some unincialised variables | qarmin |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde |
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-03-26 | Fixed handling of depth texture so it's resolved and bound when needed | Daniel Rakos |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-13 | On mobile, check for float and half float frameuffers supported, fixes #25324... | Juan Linietsky |
2019-01-27 | Fix polygon drawing on WebGL1 | Konrad Nowakowski |