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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles3
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rasterizer_storage_gles3.h
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Commit message (
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Author
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-28
Fix some unincialised variables
qarmin
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-03-26
Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-13
On mobile, check for float and half float frameuffers supported, fixes #25324...
Juan Linietsky
2019-01-27
Fix polygon drawing on WebGL1
Konrad Nowakowski
2019-01-27
Properly get proxy texture size for canvas light, fixes #17067
Juan Linietsky
2019-01-04
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Rémi Verschelde
2019-01-04
Merge pull request #24575 from nekomatata/android-curve-texture
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Fixed CurveTexture with GLES3 on Android
PouleyKetchoupp
2018-12-29
Fix texture type not being initialised
Bastiaan Olij
2018-12-23
Fix wrong default target for sampler2DArray
Shinryuuji
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-11-19
Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-29
Use BufferSubData instead of MapBufferRange in HTML5 platform
Leon Krause
2018-10-01
Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Rémi Verschelde
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Revert "Fix some 3D texture issues"
Juan Linietsky
2018-08-26
Partial fixes for 3D texture issues
elasota
2018-08-21
BPTC support
elasota
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-07-30
add 3D textures
Thomas Herzog
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
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