Age | Commit message (Expand) | Author |
2019-02-13 | On mobile, check for float and half float frameuffers supported, fixes #25324... | Juan Linietsky |
2019-01-27 | Fix polygon drawing on WebGL1 | Konrad Nowakowski |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |
2019-01-04 | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target | Rémi Verschelde |
2019-01-04 | Merge pull request #24575 from nekomatata/android-curve-texture | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-30 | Fixed CurveTexture with GLES3 on Android | PouleyKetchoupp |
2018-12-29 | Fix texture type not being initialised | Bastiaan Olij |
2018-12-23 | Fix wrong default target for sampler2DArray | Shinryuuji |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-29 | Use BufferSubData instead of MapBufferRange in HTML5 platform | Leon Krause |
2018-10-01 | Fix mismatched class/struct definition warnings [-Wmismatched-tags] | Rémi Verschelde |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky |
2018-08-26 | Partial fixes for 3D texture issues | elasota |
2018-08-21 | BPTC support | elasota |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | found via cppcheck: | firefly2442 |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |