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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles3
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rasterizer_storage_gles3.h
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Author
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
GLES3: Fix `-Wmaybe-uninitialized` warning for MipMaps::Size
Rémi Verschelde
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-15
Add Particle Shader Userdata
reduz
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-07
Fix typos with codespell
Rémi Verschelde
2022-01-04
Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-10
Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-28
Fix some unincialised variables
qarmin
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-03-26
Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-13
On mobile, check for float and half float frameuffers supported, fixes #25324...
Juan Linietsky
2019-01-27
Fix polygon drawing on WebGL1
Konrad Nowakowski
2019-01-27
Properly get proxy texture size for canvas light, fixes #17067
Juan Linietsky
2019-01-04
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Rémi Verschelde
2019-01-04
Merge pull request #24575 from nekomatata/android-curve-texture
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Fixed CurveTexture with GLES3 on Android
PouleyKetchoupp
2018-12-29
Fix texture type not being initialised
Bastiaan Olij
2018-12-23
Fix wrong default target for sampler2DArray
Shinryuuji
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-11-19
Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
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