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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-07Re-revert #378b1e6 for s3tcbruvzg
2017-08-07Revert #378b1e6 for s3tcbruvzg
2017-08-06RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵Juan Linietsky
they should be. Fixes #9267, Fixes #9939
2017-07-27Add missing max. number of samples (MSAA) checkbruvzg
2017-07-26Fix various property not found errorsPoommetee Ketson
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-24Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky
add missing framebuffer check
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-20add missing framebuffer checkBastiaanOlij
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky
Added multipass support for materials.
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky
increase is enormous.
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-25Ability to restart particle system with a function callJuan Linietsky
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
Added back CanvasItemMaterial
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17Particles properly update the shadow maps, closes #8815Juan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-16Fixed memory leaksMarc Gilleron
- PoolVector leak - mesh_remove_surface leak
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
-Ability to smooth out 2D shadow filters
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-11Restored everything related to information polling, and added information ↵Juan Linietsky
box for viewport.
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky
eventually, but hope not.
2017-05-20Added texture_get_texidBastiaanOlij
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-15Revert "Particles potential crash fix"Andreas Haas
2017-05-15Particles potential crash fixhonix
2017-04-29Use correct mode for DXT1 textures.Ferenc Arn
libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550.
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-15Fix FBO depth texture formatL. Krause
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
-properly show editor without having to resize window on windows