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godot-fmod
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Godot with FMOD integration
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gles3
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rasterizer_storage_gles3.cpp
Age
Commit message (
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Author
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-10
fix wrong loop condition in MultiMesh allocation
karroffel
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-19
Fixed generating radiance texture when using viewport texture for sky
Bastiaan Olij
2018-05-18
Fixes issue that a viewport texture doesn't work with particle shader
Bastiaan Olij
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-03
Merge pull request #16359 from Noshyaar/convert
Rémi Verschelde
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-08
Merge pull request #16503 from Chaosus/particlesfix
Juan Linietsky
2018-02-24
Particles: fix corrupted scene when saved after convert (2nd try)
Poommetee Ketson
2018-02-21
Fix typos with codespell
luz.paz
2018-02-14
Fix invalid particle movement when time_scale is zero
Chaosus
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
binbitten
2018-01-15
Fix Particles2D in WebGL 2.0
Leon Krause
2018-01-12
Fix mat2 alignment
binbitten
2018-01-12
Instance dependency for particles was not being get rid of. Again fixes #15591
Juan Linietsky
2018-01-08
removed unused project setting rendering/quality/depth_prepass/disable
Jerome67000
2018-01-06
Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-06
Ensure depth reads go via alpha render list, fixes #14759
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15170 from ibrahn/fix-particle-leak
Rémi Verschelde
2018-01-03
Revert "Add missing image format RGB10A2. Fixes #14964"
Juan Linietsky
2018-01-03
RasterizerStorageGLES3, delete particle objects freed by RID
Ibrahn Sahir
2018-01-03
Merge pull request #15051 from binbitten/bug-fixes
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Add missing image format RGB10A2. Fixes #14964
binbitten
2017-12-23
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-19
Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-12-01
Properly take into consideration that VERTEX must be written to in opaque pre...
Juan Linietsky
2017-11-25
Fix particle preprocessing. Fixes #12460.
Eric Wiltfang
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-19
Ability to change indirect light energy.
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-11-14
Ability to update parts of an array, and set arrays as dynamic draw
Juan Linietsky
2017-10-20
Fixed unnecesary structure copying in bugfix.
Juan Linietsky
2017-10-19
Fix depth draw alpha prepass for shadow
Hiroshi Ogawa
2017-10-03
Avoid failed viewport when size is too smal, fixes #9891
Juan Linietsky
2017-09-23
-Fixed redraw always on 3D viewprot bug
Juan Linietsky
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