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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
AgeCommit message (Expand)Author
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Added some API to visual server so from control VRAM buffer is more easyAndreaCatania
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-10fix wrong loop condition in MultiMesh allocationkarroffel
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-19Fixed generating radiance texture when using viewport texture for skyBastiaan Olij
2018-05-18Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-04-08Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky
2018-02-24Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson
2018-02-21Fix typos with codespellluz.paz
2018-02-14Fix invalid particle movement when time_scale is zeroChaosus
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-18Convert special case RGB10_A2 to RGBA8 when obtaining texture databinbitten
2018-01-15Fix Particles2D in WebGL 2.0Leon Krause
2018-01-12Fix mat2 alignmentbinbitten
2018-01-12Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky
2018-01-08removed unused project setting rendering/quality/depth_prepass/disableJerome67000
2018-01-06Properly dispose of instance capture data, fixes #14795Juan Linietsky
2018-01-06Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15170 from ibrahn/fix-particle-leakRémi Verschelde
2018-01-03Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky
2018-01-03RasterizerStorageGLES3, delete particle objects freed by RIDIbrahn Sahir
2018-01-03Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-25Add missing image format RGB10A2. Fixes #14964binbitten
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-19Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-12-01Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky
2017-11-25Fix particle preprocessing. Fixes #12460.Eric Wiltfang
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-10-20Fixed unnecesary structure copying in bugfix.Juan Linietsky
2017-10-19Fix depth draw alpha prepass for shadowHiroshi Ogawa
2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky
2017-09-23-Fixed redraw always on 3D viewprot bugJuan Linietsky