index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
rasterizer_storage_gles3.cpp
Age
Commit message (
Expand
)
Author
2018-10-02
Merge pull request #22455 from Calinou/reverse-cull-face-update-light
Rémi Verschelde
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-26
Update lights when their reverse cull face mode is toggled
Hugo Locurcio
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-05
Merge pull request #21782 from eska014/gles3-get-texture-err
Rémi Verschelde
2018-09-05
Fix missing texture-download error with OpenGL ES
Leon Krause
2018-08-27
Revert "Fix some 3D texture issues"
Juan Linietsky
2018-08-27
Merge pull request #21467 from elasota/fix-3d-textures
Rémi Verschelde
2018-08-26
Partial fixes for 3D texture issues
elasota
2018-08-26
Fixes several resource leaks in ...
Crazy-P
2018-08-21
BPTC support
elasota
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-07-30
add 3D textures
Thomas Herzog
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-10
fix wrong loop condition in MultiMesh allocation
karroffel
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-19
Fixed generating radiance texture when using viewport texture for sky
Bastiaan Olij
2018-05-18
Fixes issue that a viewport texture doesn't work with particle shader
Bastiaan Olij
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-03
Merge pull request #16359 from Noshyaar/convert
Rémi Verschelde
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-04-08
Merge pull request #16503 from Chaosus/particlesfix
Juan Linietsky
2018-02-24
Particles: fix corrupted scene when saved after convert (2nd try)
Poommetee Ketson
2018-02-21
Fix typos with codespell
luz.paz
2018-02-14
Fix invalid particle movement when time_scale is zero
Chaosus
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
binbitten
2018-01-15
Fix Particles2D in WebGL 2.0
Leon Krause
2018-01-12
Fix mat2 alignment
binbitten
2018-01-12
Instance dependency for particles was not being get rid of. Again fixes #15591
Juan Linietsky
2018-01-08
removed unused project setting rendering/quality/depth_prepass/disable
Jerome67000
2018-01-06
Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-06
Ensure depth reads go via alpha render list, fixes #14759
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15170 from ibrahn/fix-particle-leak
Rémi Verschelde
[prev]
[next]