Age | Commit message (Expand) | Author |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-10-20 | Fixed unnecesary structure copying in bugfix. | Juan Linietsky |
2017-10-19 | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa |
2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky |
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-12 | fixed multimesh_instance_get_color | Niko Abeler |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-07 | Re-revert #378b1e6 for s3tc | bruvzg |
2017-08-07 | Revert #378b1e6 for s3tc | bruvzg |
2017-08-06 | RGTC and S3TC are now always enabled on desktop, given the spect dictates the... | Juan Linietsky |
2017-07-27 | Add missing max. number of samples (MSAA) check | bruvzg |
2017-07-26 | Fix various property not found errors | Poommetee Ketson |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky |
2017-07-24 | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-20 | add missing framebuffer check | BastiaanOlij |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |