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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
AgeCommit message (Expand)Author
2020-01-22GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameterRémi Verschelde
2020-01-19Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde
2020-01-19GLES3: Slight optimization to irradiance computeRémi Verschelde
2020-01-18reduce complexity of irradiance map generationclayjohn
2020-01-16Add multimesh format max for proper error checkingclayjohn
2020-01-12Fix light and multimesh crashesclayjohn
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-28Reset GLES3 MultiMesh buffer id when reallocating.Bruno Lourenço
2019-11-27Fix radiance map generation on mobileclayjohn
2019-11-21Fix GL error by properly using float uniformclayjohn
2019-11-20Fix bugs introduced by IBL fixesclayjohn
2019-11-20Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde
2019-11-19Fix issues with environment mappingclayjohn
2019-11-19Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-25WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmapRémi Verschelde
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-06fix gles3 shader uniform vec3 error, close #30930RaphaelHunter
2019-08-25Fix hint range step for integer in shadersYuri Roubinski
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-10Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAYszamq
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
2019-07-01fix some crashesFurkan Türkal
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-24Merge pull request #29974 from clayjohn/particles_restartRémi Verschelde
2019-06-21properly set emitting when particles restartclayjohn
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-09Fix invalid crash in mesh_add_surfaceqarmin
2019-06-01Merge pull request #24943 from aqnuep/issue-18201Rémi Verschelde
2019-05-25fix radiance map settingsclayjohn
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-05-08Fix texture resource reload bugDaniel Rakos
2019-04-30Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde