Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-13 | Set uniform default values in inspector | JFonS | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-05 | Merge pull request #21782 from eska014/gles3-get-texture-err | Rémi Verschelde | |
Fix missing texture-download error with OpenGL ES | |||
2018-09-05 | Fix missing texture-download error with OpenGL ES | Leon Krause | |
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky | |
2018-08-27 | Merge pull request #21467 from elasota/fix-3d-textures | Rémi Verschelde | |
Fix some 3D texture issues | |||
2018-08-26 | Partial fixes for 3D texture issues | elasota | |
2018-08-26 | Fixes several resource leaks in ... | Crazy-P | |
- gdscript - gdscript_compiler - regex - android/export - gles3/rasterizer (scene and storage) | |||
2018-08-21 | BPTC support | elasota | |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky | |
2018-07-30 | add 3D textures | Thomas Herzog | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde | |
sync rasterizers with engine | |||
2018-07-23 | Implemented Soft body | AndreaCatania | |
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer | |||
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner | |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner | |
Fix #19507 Not emitted particles affects performance | |||
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-07-10 | fix wrong loop condition in MultiMesh allocation | karroffel | |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach | |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund | |
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time This fix lets the rasterizers get the frame delta through the draw call That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine. Remove unused rasterizer storage variable frame.prev_tick variable were not used anywhere and has been removed | |||
2018-05-19 | Fixed generating radiance texture when using viewport texture for sky | Bastiaan Olij | |
2018-05-18 | Fixes issue that a viewport texture doesn't work with particle shader | Bastiaan Olij | |
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | |
Added partial texture update to VisualServer | |||
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | |
Particles: fix corrupted scene when saved after convert | |||
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron | |
2018-04-08 | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky | |
Fix invalid particle movement when time_scale is zero | |||
2018-02-24 | Particles: fix corrupted scene when saved after convert (2nd try) | Poommetee Ketson | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-14 | Fix invalid particle movement when time_scale is zero | Chaosus | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause | |
2018-01-12 | Fix mat2 alignment | binbitten | |
2018-01-12 | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky | |
2018-01-08 | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde | |
RasterizerStorageGLES3, delete particle objects freed by RID | |||
2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | |
2018-01-03 | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir | |
fixes #15151 | |||
2018-01-03 | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | |
Add missing image format RGB10A2. Fixes #14964 | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-25 | Add missing image format RGB10A2. Fixes #14964 | binbitten | |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | |
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