Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-20 | Fixed unnecesary structure copying in bugfix. | Juan Linietsky | |
2017-10-19 | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa | |
2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | |
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | |
Fixes a bug in multimesh_instance_get_color | |||
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | |
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | |
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-12 | fixed multimesh_instance_get_color | Niko Abeler | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-07 | Re-revert #378b1e6 for s3tc | bruvzg | |
2017-08-07 | Revert #378b1e6 for s3tc | bruvzg | |
2017-08-06 | RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵ | Juan Linietsky | |
they should be. Fixes #9267, Fixes #9939 | |||
2017-07-27 | Add missing max. number of samples (MSAA) check | bruvzg | |
2017-07-26 | Fix various property not found errors | Poommetee Ketson | |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | |
2017-07-24 | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky | |
add missing framebuffer check | |||
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-20 | add missing framebuffer check | BastiaanOlij | |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky | |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. ↵ | Juan Linietsky | |
Added multipass support for materials. | |||
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality ↵ | Juan Linietsky | |
increase is enormous. | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky | |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | |
Added back CanvasItemMaterial | |||
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | |
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||
2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky | |
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports | |||
2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | |
2017-06-16 | Fixed memory leaks | Marc Gilleron | |
- PoolVector leak - mesh_remove_surface leak | |||
2017-06-15 | Remove error spam on Intel, closes #8665 | Juan Linietsky | |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | |
sensible. | |||
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky | |
-Ability to smooth out 2D shadow filters |