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gles3
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rasterizer_storage_gles3.cpp
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Author
2020-01-19
Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
Rémi Verschelde
2020-01-19
GLES3: Slight optimization to irradiance compute
Rémi Verschelde
2020-01-18
reduce complexity of irradiance map generation
clayjohn
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Reset GLES3 MultiMesh buffer id when reallocating.
Bruno Lourenço
2019-11-27
Fix radiance map generation on mobile
clayjohn
2019-11-21
Fix GL error by properly using float uniform
clayjohn
2019-11-20
Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-19
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-06
fix gles3 shader uniform vec3 error, close #30930
RaphaelHunter
2019-08-25
Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-10
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
szamq
2019-07-08
Merge pull request #30407 from qarmin/small_fixess
Rémi Verschelde
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-01
Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-27
Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-24
Merge pull request #29974 from clayjohn/particles_restart
Rémi Verschelde
2019-06-21
properly set emitting when particles restart
clayjohn
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-09
Fix invalid crash in mesh_add_surface
qarmin
2019-06-01
Merge pull request #24943 from aqnuep/issue-18201
Rémi Verschelde
2019-05-25
fix radiance map settings
clayjohn
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-08
Fix texture resource reload bug
Daniel Rakos
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-07
Merge pull request #27527 from BastiaanOlij/render_ext_target
Rémi Verschelde
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