Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-08 | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky | |
Fix invalid particle movement when time_scale is zero | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-14 | Fix invalid particle movement when time_scale is zero | Chaosus | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause | |
2018-01-12 | Fix mat2 alignment | binbitten | |
2018-01-12 | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky | |
2018-01-08 | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde | |
RasterizerStorageGLES3, delete particle objects freed by RID | |||
2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | |
2018-01-03 | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir | |
fixes #15151 | |||
2018-01-03 | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | |
Add missing image format RGB10A2. Fixes #14964 | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-25 | Add missing image format RGB10A2. Fixes #14964 | binbitten | |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | |
enabled | |||
2017-12-19 | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky | |
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque ↵ | Juan Linietsky | |
pre pass, does some speed up to scenes using triplanar. | |||
2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | |
Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early. | |||
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-10-20 | Fixed unnecesary structure copying in bugfix. | Juan Linietsky | |
2017-10-19 | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa | |
2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | |
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | |
Fixes a bug in multimesh_instance_get_color | |||
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | |
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | |
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-12 | fixed multimesh_instance_get_color | Niko Abeler | |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material |