summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_storage_gles3.cpp
AgeCommit message (Expand)Author
2018-02-21Fix typos with codespellluz.paz
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-18Convert special case RGB10_A2 to RGBA8 when obtaining texture databinbitten
2018-01-15Fix Particles2D in WebGL 2.0Leon Krause
2018-01-12Fix mat2 alignmentbinbitten
2018-01-12Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky
2018-01-08removed unused project setting rendering/quality/depth_prepass/disableJerome67000
2018-01-06Properly dispose of instance capture data, fixes #14795Juan Linietsky
2018-01-06Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #15170 from ibrahn/fix-particle-leakRémi Verschelde
2018-01-03Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky
2018-01-03RasterizerStorageGLES3, delete particle objects freed by RIDIbrahn Sahir
2018-01-03Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-25Add missing image format RGB10A2. Fixes #14964binbitten
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ...MrCdK
2017-12-19Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-12-01Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky
2017-11-25Fix particle preprocessing. Fixes #12460.Eric Wiltfang
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-19Ability to change indirect light energy.Juan Linietsky
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-10-20Fixed unnecesary structure copying in bugfix.Juan Linietsky
2017-10-19Fix depth draw alpha prepass for shadowHiroshi Ogawa
2017-10-03Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky
2017-09-23-Fixed redraw always on 3D viewprot bugJuan Linietsky
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-08-31Merge pull request #10305 from H4kor/gles3Juan Linietsky
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky
2017-08-20Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-17Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky
2017-08-16Fix particles emitting when emitting is set to false in sceneBojidar Marinov
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-12fixed multimesh_instance_get_colorNiko Abeler
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-07Re-revert #378b1e6 for s3tcbruvzg
2017-08-07Revert #378b1e6 for s3tcbruvzg