Age | Commit message (Expand) | Author |
2018-05-07 | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-05-03 | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde |
2018-04-29 | Added partial texture update to VisualServer | Marc Gilleron |
2018-04-08 | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky |
2018-02-24 | Particles: fix corrupted scene when saved after convert (2nd try) | Poommetee Ketson |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-02-14 | Fix invalid particle movement when time_scale is zero | Chaosus |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause |
2018-01-12 | Fix mat2 alignment | binbitten |
2018-01-12 | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky |
2018-01-08 | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde |
2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky |
2018-01-03 | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir |
2018-01-03 | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-25 | Add missing image format RGB10A2. Fixes #14964 | binbitten |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |
2017-12-19 | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-19 | Ability to change indirect light energy. | Juan Linietsky |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky |
2017-10-20 | Fixed unnecesary structure copying in bugfix. | Juan Linietsky |
2017-10-19 | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa |
2017-10-03 | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky |
2017-09-23 | -Fixed redraw always on 3D viewprot bug | Juan Linietsky |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky |
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-08-31 | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky |
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky |
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky |