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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
AgeCommit message (Expand)Author
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-06-14Implement MultiMesh in 3D and flesh out MultiMesh functionsclayjohn
2022-06-01Ensure has_os_features is safely called as it can't be called from within the...Bastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-12Basic 3D renderingclayjohn
2022-05-11SkyShaders workingclayjohn
2022-05-03Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio
2022-04-28Add MeshStorage to GLES3clayjohn
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-19Initialize OpenGL before rasterizers in GLES3clayjohn
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Add Particle Shader Userdatareduz
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-10Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-01Fix memory leak when using CurveTexture.set_texture_modeHaoyu Qiu
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-01-25Add project setting for max irradiance sizeclayjohn
2020-01-22GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameterRémi Verschelde
2020-01-19Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde
2020-01-19GLES3: Slight optimization to irradiance computeRémi Verschelde
2020-01-18reduce complexity of irradiance map generationclayjohn