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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles3
/
rasterizer_scene_gles3.h
Age
Commit message (
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Author
2017-01-01
WIP particle system
Juan Linietsky
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2016-12-23
eliminated some crashes according to llvm address sanitizer
Juan Linietsky
2016-12-23
put some limits to max ubo sizes to avoid crashes
Juan Linietsky
2016-12-22
can bake for omni and spotlight
Juan Linietsky
store normal when baking
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-12-21
Godot works on Windows again..
reduz
2016-12-20
work in progress global illumination
Juan Linietsky
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-23
implemented immediates
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-31
shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
-Gizmos work again
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only