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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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gles3
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rasterizer_scene_gles3.h
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Commit message (
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Author
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-10-11
only render depth with alpha prepass on prepass
clayjohn
2019-08-08
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-07-28
add project setting for max lights and reflections in gles3
clayjohn
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-03-26
Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
2019-03-11
Undo #25557 (was not right anyway), fixes #26258
Juan Linietsky
2019-02-21
Many fixes regarding depth buffer clearing, closes #25994, closes #25975
Juan Linietsky
2019-02-01
Allow usage of depth texture when contact shadows are disabled
KaadmY
2019-01-19
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-10-07
Baker fixes
Juan Linietsky
2018-09-12
Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer
Wilson E. Alvarez
2018-07-22
transmission was broken, fix was made. Also fixed treshold.
Juan Linietsky
2018-07-22
Fix opaque pre pass not casting shadows
Juan Linietsky
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-12-01
small fix so shadows dont need to use a separate material for world vertex co...
Juan Linietsky
2017-12-01
Properly take into consideration that VERTEX must be written to in opaque pre...
Juan Linietsky
2017-10-30
Merge pull request #12288 from tagcup/expose_viewport_size
Juan Linietsky
2017-10-26
Expose VIEWPORT_SIZE in shader language.
Ferenc Arn
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-21
Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-04
Fix opaque pre pass, closes #10472
Juan Linietsky
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