index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
rasterizer_scene_gles3.cpp
Age
Commit message (
Expand
)
Author
2020-01-23
Fix recently introduced crash in viewport size
clayjohn
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-15
fix light related crashes
clayjohn
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-29
Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-10-11
only render depth with alpha prepass on prepass
clayjohn
2019-09-23
Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-15
throw error when user tries to use Canvas background without sample buffer
clayjohn
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-12
DOF can effect transparent objects now, close #28240
RaphaelHunter
2019-07-29
Merge pull request #30898 from clayjohn/max-lights-reflections
Rémi Verschelde
2019-07-28
add project setting for max lights and reflections in gles3
clayjohn
2019-07-23
Merge pull request #30764 from clayjohn/contact-shadow
Rémi Verschelde
2019-07-22
fix contact shadows appearing when shading casting is off
clayjohn
2019-07-21
Disable high-quality voxel cone tracing by default
Hugo Locurcio
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-08
Merge pull request #26839 from toasteater/fix/keep-linear
Rémi Verschelde
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-05
Respect keep_3d_linear when transparent_bg is on.
toasteater
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-26
Fixed handling of depth texture so it's resolved and bound when needed
Daniel Rakos
2019-03-11
Undo #25557 (was not right anyway), fixes #26258
Juan Linietsky
2019-03-03
Also take dof blur in consideration for using MRTs, fixes #26236
Juan Linietsky
2019-03-03
Properly redraw if something animated is visible
Juan Linietsky
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-26
Fix #26100 by casting to integer.
marxin
2019-02-22
Ensure that no depth test is used (specially in prepass) for objects that don...
Juan Linietsky
2019-02-21
Many fixes regarding depth buffer clearing, closes #25994, closes #25975
Juan Linietsky
[next]