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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles3
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rasterizer_scene_gles3.cpp
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Author
2022-12-13
Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-10
Invalidate the previous index array after calling glBindVertexArray, as this ...
Malcolm Nixon
2022-12-06
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Rémi Verschelde
2022-12-06
Modified the mobile renderer to apply the sky_transform operations in the sam...
Malcolm Nixon
2022-12-05
Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-09
Merge pull request #68440 from clayjohn/redraw-TIME
Rémi Verschelde
2022-11-08
Request redraw in OpenGL3 and mobile renderers when TIME used in shader
clayjohn
2022-11-08
Add support for OpenGL to OpenXR
David Snopek
2022-11-03
Merge pull request #67770 from clayjohn/GLES3-flip_y
Rémi Verschelde
2022-11-02
Bind DirectionalLight buffer to uniform slot even when not used
clayjohn
2022-10-26
Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-22
Remove depth correction in GLES3 renderer
clayjohn
2022-10-21
Add multiview to the opengl3 driver
David Snopek
2022-10-12
Use radial distance for making LOD decisions.
TechnoPorg
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-09-30
Remove ERR_FAIL_COND that never happens in _draw_sky
Markus Sauermann
2022-09-29
Use `constexpr` in the conditions with template parameters and `sizeof`s to s...
bruvzg
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-14
Clear last frame directional light buffer when number of lights changes.
clayjohn
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-19
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-12
Bind uniform buffer locations for lights even when no lights present to compl...
clayjohn
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-01
Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-08-01
Initialise singleton in RendererSceneGLES3
Bastiaan Olij
2022-07-29
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
Restructure environment in render implementation
Bastiaan Olij
2022-07-28
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-27
Merge pull request #62364 from clayjohn/GLES3-sky-optimization
Rémi Verschelde
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Precompute on the CPU as much as possible for the Cubemap filter shader
clayjohn
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
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