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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
AgeCommit message (Expand)Author
2017-12-16Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangelyJuan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-13Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceToolPrzemyslaw Czarnota
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-12-01small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky
2017-12-01Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
2017-10-30Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky
2017-10-26Expose VIEWPORT_SIZE in shader language.Ferenc Arn
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-17Fix directional light specularHiroshi Ogawa
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde
2017-10-11Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-10-09Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa
2017-10-09Fix front face definitionHiroshi Ogawa
2017-10-02Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...Indah Sylvia
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-06Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky
2017-09-05Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde
2017-09-05Fix unshaded materials renderEvgeny Zuev
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-04Fix opaque pre pass, closes #10472Juan Linietsky
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Fix files headerPoommetee Ketson
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-30Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky
2017-08-22Invalid materials or shaders will now interrupt the next chain in materials, ...Juan Linietsky
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky
2017-08-20Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-03Fix rendering of ImmediateGeometry with UVsHenrik Andersson
2017-08-03Make it possible to render ImmediateGeometryHenrik Andersson