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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
AgeCommit message (Expand)Author
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-19Made constants fully upper case in camera serverBastiaan Olij
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-05-23fix no depth test and render_priority sortingclayjohn
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-08Merge pull request #26839 from toasteater/fix/keep-linearRémi Verschelde
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-04-05Respect keep_3d_linear when transparent_bg is on.toasteater
2019-04-02Enable warnings=extra on clang and GCC testers.marxin
2019-03-26Fixed handling of depth texture so it's resolved and bound when neededDaniel Rakos
2019-03-11Undo #25557 (was not right anyway), fixes #26258Juan Linietsky
2019-03-03Also take dof blur in consideration for using MRTs, fixes #26236Juan Linietsky
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-26Fix #26100 by casting to integer.marxin
2019-02-22Ensure that no depth test is used (specially in prepass) for objects that don...Juan Linietsky
2019-02-21Many fixes regarding depth buffer clearing, closes #25994, closes #25975Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-13Remove all references to stencil, fixes problems on iOS.Juan Linietsky
2019-02-01Allow usage of depth texture when contact shadows are disabledKaadmY
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij
2019-01-25Ensure contact shadows are only used when lights use them.Juan Linietsky
2019-01-26Fix GLES3 error 502 on iOSBastiaan Olij
2019-01-24Revert "Fix errors on iOS"Juan Linietsky
2019-01-23Fix errors on iOSBastiaan Olij
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-19Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin
2019-01-19Fix excluding GCC pragmas from ClangRémi Verschelde
2019-01-19Only define GCC pragmas for GCCRémi Verschelde
2019-01-18Work around a GCC optimizer bug at -O3Hein-Pieter van Braam
2019-01-04Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-targetRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-23Fix wrong default target for sampler2DArrayShinryuuji
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-21Clean up code to make intention clear, fixes #20361Juan Linietsky
2018-11-19Don't post process on tiny render targets, fixes #19628Juan Linietsky
2018-11-19Fix crash on canvas with BG_MODE_KEEP, closes #19590Juan Linietsky
2018-11-16Ensure environment radiance is not used on refprobe interiors, fixes #17868Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky