Age | Commit message (Expand) | Author |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-29 | Disable shadow map sampling when shadows are not used in GLES3 | PouleyKetchoupp |
2019-11-20 | Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues | Rémi Verschelde |
2019-11-19 | Fix issues with environment mapping | clayjohn |
2019-11-11 | Improve glBufferSubData usage where safe | clayjohn |
2019-10-11 | only render depth with alpha prepass on prepass | clayjohn |
2019-09-23 | Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-09-15 | throw error when user tries to use Canvas background without sample buffer | clayjohn |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-08-12 | DOF can effect transparent objects now, close #28240 | RaphaelHunter |
2019-07-29 | Merge pull request #30898 from clayjohn/max-lights-reflections | Rémi Verschelde |
2019-07-28 | add project setting for max lights and reflections in gles3 | clayjohn |
2019-07-23 | Merge pull request #30764 from clayjohn/contact-shadow | Rémi Verschelde |
2019-07-22 | fix contact shadows appearing when shading casting is off | clayjohn |
2019-07-21 | Disable high-quality voxel cone tracing by default | Hugo Locurcio |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde |
2019-06-20 | Fix always true/false values | qarmin |
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin |
2019-05-23 | fix no depth test and render_priority sorting | clayjohn |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-04-08 | Merge pull request #26839 from toasteater/fix/keep-linear | Rémi Verschelde |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-04-05 | Respect keep_3d_linear when transparent_bg is on. | toasteater |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-26 | Fixed handling of depth texture so it's resolved and bound when needed | Daniel Rakos |
2019-03-11 | Undo #25557 (was not right anyway), fixes #26258 | Juan Linietsky |
2019-03-03 | Also take dof blur in consideration for using MRTs, fixes #26236 | Juan Linietsky |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-26 | Fix #26100 by casting to integer. | marxin |
2019-02-22 | Ensure that no depth test is used (specially in prepass) for objects that don... | Juan Linietsky |
2019-02-21 | Many fixes regarding depth buffer clearing, closes #25994, closes #25975 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-13 | Remove all references to stencil, fixes problems on iOS. | Juan Linietsky |
2019-02-01 | Allow usage of depth texture when contact shadows are disabled | KaadmY |
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky |
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky |
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij |