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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
AgeCommit message (Expand)Author
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-23Fix recently introduced crash in viewport sizeclayjohn
2020-01-22Merge pull request #35406 from lawnjelly/ortho-shadowRémi Verschelde
2020-01-22Change CameraMatrix::get_viewport_size to get_viewport_half_extentslawnjelly
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-16Add multimesh format max for proper error checkingclayjohn
2020-01-15fix light related crashesclayjohn
2020-01-12Fix light and multimesh crashesclayjohn
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-20Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde
2019-11-19Fix issues with environment mappingclayjohn
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-10-11only render depth with alpha prepass on prepassclayjohn
2019-09-23Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvasRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-15throw error when user tries to use Canvas background without sample bufferclayjohn
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-12DOF can effect transparent objects now, close #28240RaphaelHunter
2019-07-29Merge pull request #30898 from clayjohn/max-lights-reflectionsRémi Verschelde
2019-07-28add project setting for max lights and reflections in gles3clayjohn
2019-07-23Merge pull request #30764 from clayjohn/contact-shadowRémi Verschelde
2019-07-22fix contact shadows appearing when shading casting is offclayjohn
2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-19Made constants fully upper case in camera serverBastiaan Olij
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-06-03Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin
2019-05-23fix no depth test and render_priority sortingclayjohn
2019-04-22Merge pull request #27673 from qarmin/small_fixesRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-04-08Merge pull request #26839 from toasteater/fix/keep-linearRémi Verschelde
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-04-05Respect keep_3d_linear when transparent_bg is on.toasteater
2019-04-02Enable warnings=extra on clang and GCC testers.marxin
2019-03-26Fixed handling of depth texture so it's resolved and bound when neededDaniel Rakos
2019-03-11Undo #25557 (was not right anyway), fixes #26258Juan Linietsky
2019-03-03Also take dof blur in consideration for using MRTs, fixes #26236Juan Linietsky
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-26Fix #26100 by casting to integer.marxin
2019-02-22Ensure that no depth test is used (specially in prepass) for objects that don...Juan Linietsky