Age | Commit message (Expand) | Author |
2018-10-29 | Use BufferSubData instead of MapBufferRange in HTML5 platform | Leon Krause |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-07 | Baker fixes | Juan Linietsky |
2018-10-04 | Fix more "may be used initialized" warnings from GCC 7 | Rémi Verschelde |
2018-10-02 | Merge pull request #21436 from CptPotato/tonemap-fixes | Rémi Verschelde |
2018-10-01 | Fix warnings about uninitialized vars [-Wsometimes-uninitialized] | Rémi Verschelde |
2018-10-01 | Fix various Clang 7 warnings about unused stuff | Rémi Verschelde |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-12 | Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer | Wilson E. Alvarez |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-27 | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ... | alex-poe |
2018-08-26 | Fixes several resource leaks in ... | Crazy-P |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach |
2018-05-19 | Fixed generating radiance texture when using viewport texture for sky | Bastiaan Olij |
2018-05-07 | Merge pull request #18159 from ShyRed/viewportsky | Juan Linietsky |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-04-12 | Fix binding of ViewportTexture to Sky | ShyRed |
2018-03-26 | multiply blend mode fix for spatial materials | Ben Hickling |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-02-22 | Fix error spam when using PanoramaSky without texture | Poommetee Ketson |
2018-02-14 | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde |
2018-02-05 | Remove a few debugging prints | Hugo Locurcio |
2018-01-14 | Fixed sky reflection rendering when transparent BG | AndreaCatania |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-16 | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-13 | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-01 | small fix so shadows dont need to use a separate material for world vertex co... | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |