Age | Commit message (Expand) | Author |
2022-10-26 | Fix EXE_BAD_ACCESS caused by optional argument | Gordon MacPherson |
2022-10-21 | Add multiview to the opengl3 driver | David Snopek |
2022-10-12 | Use radial distance for making LOD decisions. | TechnoPorg |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij |
2022-09-30 | Remove ERR_FAIL_COND that never happens in _draw_sky | Markus Sauermann |
2022-09-29 | Use `constexpr` in the conditions with template parameters and `sizeof`s to s... | bruvzg |
2022-09-19 | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn |
2022-09-14 | Clear last frame directional light buffer when number of lights changes. | clayjohn |
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Change Array arguments to TypedArray | kobewi |
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-19 | Remove requirement to have vertex positions when creating a mesh. Meshes can ... | clayjohn |
2022-08-12 | Bind uniform buffer locations for lights even when no lights present to compl... | clayjohn |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio |
2022-08-01 | Fix various bugs in GLES3 renderer that stopped it from running on web | clayjohn |
2022-08-01 | Initialise singleton in RendererSceneGLES3 | Bastiaan Olij |
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde |
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-27 | Merge pull request #62364 from clayjohn/GLES3-sky-optimization | Rémi Verschelde |
2022-07-27 | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Precompute on the CPU as much as possible for the Cubemap filter shader | clayjohn |
2022-06-17 | Introduce eye_offset for correcting stereoscopic reflections | Bastiaan Olij |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn |
2022-06-07 | Initial TAA implementation | jfons |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-19 | Fix sky updating when DirectionalLight mode changed and shader compatibility ... | clayjohn |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | SceneShader compiling | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-04-28 | Fix typo after #60503 | Rémi Verschelde |
2022-04-28 | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde |
2022-04-26 | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |