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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
AgeCommit message (Expand)Author
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-08Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-05Fixed bug regarding to strange black shapes appearing in ice from material te...Juan Linietsky
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-13Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde
2017-03-12converted skeletons from uniform to textureJuan Linietsky
2017-03-11Improve directional shadow filtering by using linear interpolationHugo Locurcio
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-02Added missing FIXMEs in PR #7878Ferenc Arn
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-22Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky