Age | Commit message (Expand) | Author |
2018-08-26 | Fixes several resource leaks in ... | Crazy-P |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky |
2018-07-06 | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-06-25 | Fix #19507 Not emitted particles affects performance | malbach |
2018-05-19 | Fixed generating radiance texture when using viewport texture for sky | Bastiaan Olij |
2018-05-07 | Merge pull request #18159 from ShyRed/viewportsky | Juan Linietsky |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2018-04-12 | Fix binding of ViewportTexture to Sky | ShyRed |
2018-03-26 | multiply blend mode fix for spatial materials | Ben Hickling |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-02-22 | Fix error spam when using PanoramaSky without texture | Poommetee Ketson |
2018-02-14 | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde |
2018-02-05 | Remove a few debugging prints | Hugo Locurcio |
2018-01-14 | Fixed sky reflection rendering when transparent BG | AndreaCatania |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-12-16 | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-13 | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-12-01 | small fix so shadows dont need to use a separate material for world vertex co... | Juan Linietsky |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-13 | Do not enable light if atlas size is 0, closes #9335 | Juan Linietsky |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde |
2017-10-30 | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky |
2017-10-26 | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-10-17 | Fix directional light specular | Hiroshi Ogawa |
2017-10-11 | Merge pull request #11966 from BastiaanOlij/stereo_sky | Rémi Verschelde |
2017-10-11 | Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-face | Gilles Roudiere |
2017-10-10 | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij |
2017-10-09 | Track LightInstance::shadow_atlases so that it will be freed properly | Hiroshi Ogawa |
2017-10-09 | Fix front face definition | Hiroshi Ogawa |
2017-10-02 | Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb... | Indah Sylvia |
2017-10-01 | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ... | Juan Linietsky |
2017-09-30 | near and far are reserved for near and far pointers in MSVR | Bastiaan Olij |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |