Age | Commit message (Expand) | Author |
2019-07-29 | Merge pull request #30898 from clayjohn/max-lights-reflections | Rémi Verschelde |
2019-07-28 | add project setting for max lights and reflections in gles3 | clayjohn |
2019-07-23 | Merge pull request #30764 from clayjohn/contact-shadow | Rémi Verschelde |
2019-07-22 | fix contact shadows appearing when shading casting is off | clayjohn |
2019-07-21 | Disable high-quality voxel cone tracing by default | Hugo Locurcio |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde |
2019-06-20 | Fix always true/false values | qarmin |
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin |
2019-05-23 | fix no depth test and render_priority sorting | clayjohn |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-04-08 | Merge pull request #26839 from toasteater/fix/keep-linear | Rémi Verschelde |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-04-05 | Respect keep_3d_linear when transparent_bg is on. | toasteater |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-26 | Fixed handling of depth texture so it's resolved and bound when needed | Daniel Rakos |
2019-03-11 | Undo #25557 (was not right anyway), fixes #26258 | Juan Linietsky |
2019-03-03 | Also take dof blur in consideration for using MRTs, fixes #26236 | Juan Linietsky |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-26 | Fix #26100 by casting to integer. | marxin |
2019-02-22 | Ensure that no depth test is used (specially in prepass) for objects that don... | Juan Linietsky |
2019-02-21 | Many fixes regarding depth buffer clearing, closes #25994, closes #25975 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-13 | Remove all references to stencil, fixes problems on iOS. | Juan Linietsky |
2019-02-01 | Allow usage of depth texture when contact shadows are disabled | KaadmY |
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky |
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky |
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij |
2019-01-24 | Revert "Fix errors on iOS" | Juan Linietsky |
2019-01-23 | Fix errors on iOS | Bastiaan Olij |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-19 | Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | marxin |
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde |
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde |
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam |
2019-01-04 | Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-23 | Fix wrong default target for sampler2DArray | Shinryuuji |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |