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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
AgeCommit message (Expand)Author
2022-12-15Flip culling when rendering a camera with negative scaleLyuma
2022-12-13Remove high quality glow as it is not any higher quality than regular glowclayjohn
2022-12-10Invalidate the previous index array after calling glBindVertexArray, as this ...Malcolm Nixon
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the sam...Malcolm Nixon
2022-12-05Clean up specialization constants in OpenGL scene rendererclayjohn
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-11-29Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-09Merge pull request #68440 from clayjohn/redraw-TIMERémi Verschelde
2022-11-08Request redraw in OpenGL3 and mobile renderers when TIME used in shaderclayjohn
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-03Merge pull request #67770 from clayjohn/GLES3-flip_yRémi Verschelde
2022-11-02Bind DirectionalLight buffer to uniform slot even when not usedclayjohn
2022-10-26Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson
2022-10-22Remove depth correction in GLES3 rendererclayjohn
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-12Use radial distance for making LOD decisions.TechnoPorg
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-10-04Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij
2022-09-30Remove ERR_FAIL_COND that never happens in _draw_skyMarkus Sauermann
2022-09-29Use `constexpr` in the conditions with template parameters and `sizeof`s to s...bruvzg
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-14Clear last frame directional light buffer when number of lights changes.clayjohn
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn
2022-08-12Bind uniform buffer locations for lights even when no lights present to compl...clayjohn
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-01Fix various bugs in GLES3 renderer that stopped it from running on webclayjohn
2022-08-01Initialise singleton in RendererSceneGLES3Bastiaan Olij
2022-07-29Merge pull request #63527 from BastiaanOlij/rework_environmentRémi Verschelde
2022-07-29Restructure environment in render implementationBastiaan Olij
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-27Merge pull request #62364 from clayjohn/GLES3-sky-optimizationRémi Verschelde
2022-07-27Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Precompute on the CPU as much as possible for the Cubemap filter shaderclayjohn
2022-06-17Introduce eye_offset for correcting stereoscopic reflectionsBastiaan Olij
2022-06-14Implement MultiMesh in 3D and flesh out MultiMesh functionsclayjohn
2022-06-07Initial TAA implementationjfons