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Godot with FMOD integration
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gles3
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rasterizer_scene_gles3.cpp
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Author
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-27
Merge pull request #62364 from clayjohn/GLES3-sky-optimization
Rémi Verschelde
2022-07-27
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Precompute on the CPU as much as possible for the Cubemap filter shader
clayjohn
2022-06-17
Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-06-07
Initial TAA implementation
jfons
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-19
Fix sky updating when DirectionalLight mode changed and shader compatibility ...
clayjohn
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
SceneShader compiling
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-28
Fix typo after #60503
Rémi Verschelde
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-26
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-20
add support for glow maps
Ansraer
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-05
Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-23
Fix recently introduced crash in viewport size
clayjohn
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-15
fix light related crashes
clayjohn
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-29
Disable shadow map sampling when shadows are not used in GLES3
PouleyKetchoupp
2019-11-20
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-19
Fix issues with environment mapping
clayjohn
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-10-11
only render depth with alpha prepass on prepass
clayjohn
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