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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
AgeCommit message (Expand)Author
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-13Remove all references to stencil, fixes problems on iOS.Juan Linietsky
2019-02-01Allow usage of depth texture when contact shadows are disabledKaadmY
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij
2019-01-25Ensure contact shadows are only used when lights use them.Juan Linietsky
2019-01-26Fix GLES3 error 502 on iOSBastiaan Olij
2019-01-24Revert "Fix errors on iOS"Juan Linietsky
2019-01-23Fix errors on iOSBastiaan Olij
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-19Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].marxin
2019-01-19Fix excluding GCC pragmas from ClangRémi Verschelde
2019-01-19Only define GCC pragmas for GCCRémi Verschelde
2019-01-18Work around a GCC optimizer bug at -O3Hein-Pieter van Braam
2019-01-04Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-targetRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-23Fix wrong default target for sampler2DArrayShinryuuji
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-21Clean up code to make intention clear, fixes #20361Juan Linietsky
2018-11-19Don't post process on tiny render targets, fixes #19628Juan Linietsky
2018-11-19Fix crash on canvas with BG_MODE_KEEP, closes #19590Juan Linietsky
2018-11-16Ensure environment radiance is not used on refprobe interiors, fixes #17868Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky
2018-11-16Proxies were being mishandled, leading to the now fixed #17651Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-10-29Use BufferSubData instead of MapBufferRange in HTML5 platformLeon Krause
2018-10-25Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-07Baker fixesJuan Linietsky
2018-10-04Fix more "may be used initialized" warnings from GCC 7Rémi Verschelde
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde
2018-10-01Fix warnings about uninitialized vars [-Wsometimes-uninitialized]Rémi Verschelde
2018-10-01Fix various Clang 7 warnings about unused stuffRémi Verschelde
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-27Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-12Removed unused function RasterizerSceneGLES3::_copy_to_front_bufferWilson E. Alvarez
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-27fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe
2018-08-26Fixes several resource leaks in ...Crazy-P
2018-07-30add 3D texturesThomas Herzog
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-22transmission was broken, fix was made. Also fixed treshold.Juan Linietsky
2018-07-22Fix opaque pre pass not casting shadowsJuan Linietsky
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner