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path: root/drivers/gles3/rasterizer_scene_gles3.cpp
AgeCommit message (Expand)Author
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-05-19Fixed generating radiance texture when using viewport texture for skyBastiaan Olij
2018-05-07Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-04-12Fix binding of ViewportTexture to SkyShyRed
2018-03-26multiply blend mode fix for spatial materialsBen Hickling
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-02-22Fix error spam when using PanoramaSky without texturePoommetee Ketson
2018-02-14Merge pull request #15710 from AndreaCatania/p1Rémi Verschelde
2018-02-05Remove a few debugging printsHugo Locurcio
2018-01-14Fixed sky reflection rendering when transparent BGAndreaCatania
2018-01-06Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-16Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangelyJuan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-13Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceToolPrzemyslaw Czarnota
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-12-01small fix so shadows dont need to use a separate material for world vertex co...Juan Linietsky
2017-12-01Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-13Do not enable light if atlas size is 0, closes #9335Juan Linietsky
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
2017-10-30Merge pull request #12288 from tagcup/expose_viewport_sizeJuan Linietsky
2017-10-26Expose VIEWPORT_SIZE in shader language.Ferenc Arn
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-17Fix directional light specularHiroshi Ogawa
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde
2017-10-11Merge pull request #11958 from hi-ogawa/fix-shadow-map-front-faceGilles Roudiere
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-10-09Track LightInstance::shadow_atlases so that it will be freed properlyHiroshi Ogawa
2017-10-09Fix front face definitionHiroshi Ogawa
2017-10-02Fixed MSVC build issue introduced by commit c864b782c05f5e2833afd69a4c0dfc6fb...Indah Sylvia
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-06Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky
2017-09-05Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde
2017-09-05Fix unshaded materials renderEvgeny Zuev