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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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gles3
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rasterizer_gles3.h
Age
Commit message (
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Author
2022-03-21
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
-Made visual server time affected by global time scale, closes #5583
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-09
Restored (And auto-generated) splash image
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky