Age | Commit message (Expand) | Author |
2023-02-21 | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky |
2023-02-21 | Fix issue with clearing screen after part has been drawn | Bastiaan Olij |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-10-21 | Add multiview to the opengl3 driver | David Snopek |
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-04-17 | Moved particles into ParticlesStorage | Bastiaan Olij |
2022-04-17 | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-02 | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-21 | Extract Decal and Decal atlas from Storage class | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-08 | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |