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path: root/drivers/gles3/rasterizer_gles3.h
AgeCommit message (Expand)Author
2023-02-21Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky
2023-02-21Fix issue with clearing screen after part has been drawnBastiaan Olij
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-11SkyShaders workingclayjohn
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-19Initialize OpenGL before rasterizers in GLES3clayjohn
2022-04-17Moved particles into ParticlesStorageBastiaan Olij
2022-04-17Move light, reflection probe and lightmap into LightStorageBastiaan Olij
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-04-02Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-21Extract Decal and Decal atlas from Storage classBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-08-Made visual server time affected by global time scale, closes #5583Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky