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path: root/drivers/gles3/rasterizer_gles3.h
AgeCommit message (Expand)Author
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-08-Made visual server time affected by global time scale, closes #5583Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky