Age | Commit message (Expand) | Author |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-03 | Fix some more warnings reported by CI | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-10-01 | SCons: Remove avoidable defines from main env's CPPPATH | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky |
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde |
2018-07-25 | Remove duplicated codes | volzhs |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-18 | Fix UWP build after #14622. | bruvzg |
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P |
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-03-05 | Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_... | bruvzg |
2018-01-10 | Fix stretch aspect keep mode | volzhs |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-11-26 | Merge pull request #13264 from zatherz/feature/projectsettings_limits | Juan Linietsky |
2017-11-25 | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-19 | Check whether GL context supports the expected API | Rémi Verschelde |
2017-11-13 | Disable OpenGL warnings unless running with -v, closes #7171 | Juan Linietsky |
2017-11-06 | Remove performance warnings, closes #11585 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-08 | sorry, leftover bug fixed | Juan Linietsky |
2017-08-08 | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky |
2017-08-02 | remove meaningless print line from editor console | Indah Sylvia |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-29 | Fix compilation for UWP | George Marques |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |