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path: root/drivers/gles3/rasterizer_gles3.cpp
AgeCommit message (Expand)Author
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-03Fix some more warnings reported by CIRémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-10-01SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
2018-07-30add 3D texturesThomas Herzog
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-25Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde
2018-07-25Remove duplicated codesvolzhs
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-18Fix UWP build after #14622.bruvzg
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
2018-04-21Fixes logically dead code (Coverity)Crazy-P
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ...bruvzg
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez
2018-03-05Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...bruvzg
2018-01-10Fix stretch aspect keep modevolzhs
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-02Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-11-26Merge pull request #13264 from zatherz/feature/projectsettings_limitsJuan Linietsky
2017-11-25Add range to anisotropic filter level (1 to 16 with integer steps)Zatherz
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-19Check whether GL context supports the expected APIRémi Verschelde
2017-11-13Disable OpenGL warnings unless running with -v, closes #7171Juan Linietsky
2017-11-06Remove performance warnings, closes #11585Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-08sorry, leftover bug fixedJuan Linietsky
2017-08-08-Made visual server time affected by global time scale, closes #5583Juan Linietsky
2017-08-02remove meaningless print line from editor consoleIndah Sylvia
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-29Fix compilation for UWPGeorge Marques
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky
2017-01-16Working on compile issues for iOSBastiaanOlij