Age | Commit message (Expand) | Author |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-13 | Merge pull request #60894 from derammo/derammo_opengl3_windows | Rémi Verschelde |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | opengl3 driver now works on windows including multi window | derammo |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-19 | [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. | Fabio Alessandrelli |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-04-07 | Merge pull request #27067 from shartte/remove-context-gl | Rémi Verschelde |
2019-04-06 | Remove ContextGL since as an abstraction it's unused. | Sebastian Hartte |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-03 | Fix some more warnings reported by CI | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-10-01 | SCons: Remove avoidable defines from main env's CPPPATH | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky |
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde |
2018-07-25 | Remove duplicated codes | volzhs |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-18 | Fix UWP build after #14622. | bruvzg |
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P |
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-03-05 | Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_... | bruvzg |