Age | Commit message (Expand) | Author |
2023-02-14 | Clear Window before blitting Viewport in gl_compatibility renderer | clayjohn |
2023-02-03 | Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer | Hugo Locurcio |
2023-02-03 | Print name of Vulkan rendering method on startup | Hugo Locurcio |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-16 | Implement boot image in OpenGL3 renderer | clayjohn |
2022-12-04 | [opengl] Don't flip render target when blitting it to screen if it wasn't ren... | David Snopek |
2022-11-14 | Regenerate GL loader code with GLAD 2 | Riteo |
2022-10-31 | Merge pull request #67032 from clayjohn/GLES3-gpu-profiling | Rémi Verschelde |
2022-10-21 | Add multiview to the opengl3 driver | David Snopek |
2022-10-07 | Add OpenGL timer queries to OpenGL3 backend | clayjohn |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij |
2022-09-12 | Fix multiwindow support in GLES3 for X11, Windows, and MacOS. | clayjohn |
2022-09-03 | Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vu... | bruvzg |
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-22 | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-13 | Merge pull request #60894 from derammo/derammo_opengl3_windows | Rémi Verschelde |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | opengl3 driver now works on windows including multi window | derammo |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-19 | Revert "Add new scaling modes for splash screen" | Rémi Verschelde |
2022-01-18 | Add new scaling modes for splash screen | Samuel Pedrajas |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-19 | [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. | Fabio Alessandrelli |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-04-07 | Merge pull request #27067 from shartte/remove-context-gl | Rémi Verschelde |
2019-04-06 | Remove ContextGL since as an abstraction it's unused. | Sebastian Hartte |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |