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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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rasterizer_gles3.cpp
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-04-07
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-06
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-23
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
Rémi Verschelde
2018-11-02
Cleaning up some uninitialised variables in GLES2 stuff.
Ibrahn Sahir
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-03
Fix some more warnings reported by CI
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-07-30
add 3D textures
Thomas Herzog
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-18
Fix UWP build after #14622.
bruvzg
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-05
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...
bruvzg
2018-01-10
Fix stretch aspect keep mode
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-02
Some fixes to improve precision and speed on Android. Fixes precision issues ...
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-11-26
Merge pull request #13264 from zatherz/feature/projectsettings_limits
Juan Linietsky
2017-11-25
Add range to anisotropic filter level (1 to 16 with integer steps)
Zatherz
2017-11-25
Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-19
Check whether GL context supports the expected API
Rémi Verschelde
2017-11-13
Disable OpenGL warnings unless running with -v, closes #7171
Juan Linietsky
2017-11-06
Remove performance warnings, closes #11585
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-08
sorry, leftover bug fixed
Juan Linietsky
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