Age | Commit message (Expand) | Author |
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde |
2018-07-25 | Remove duplicated codes | volzhs |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-18 | Fix UWP build after #14622. | bruvzg |
2018-05-08 | Merge pull request #14622 from bruvzg/non-rectangular-windows | Hein-Pieter van Braam |
2018-04-21 | Fixes logically dead code (Coverity) | Crazy-P |
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg |
2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer... | Wilson E. Alvarez |
2018-03-05 | Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_... | bruvzg |
2018-01-10 | Fix stretch aspect keep mode | volzhs |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde |
2017-11-26 | Merge pull request #13264 from zatherz/feature/projectsettings_limits | Juan Linietsky |
2017-11-25 | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz |
2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez |
2017-11-19 | Check whether GL context supports the expected API | Rémi Verschelde |
2017-11-13 | Disable OpenGL warnings unless running with -v, closes #7171 | Juan Linietsky |
2017-11-06 | Remove performance warnings, closes #11585 | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez |
2017-08-08 | sorry, leftover bug fixed | Juan Linietsky |
2017-08-08 | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky |
2017-08-02 | remove meaningless print line from editor console | Indah Sylvia |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-29 | Fix compilation for UWP | George Marques |
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky |
2017-02-06 | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky |
2017-01-16 | Working on compile issues for iOS | BastiaanOlij |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij |
2017-01-01 | WIP particle system | Juan Linietsky |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky |
2016-12-21 | Some BRDF fixes | Juan Linietsky |
2016-12-21 | Godot works on Windows again.. | reduz |