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path: root/drivers/gles3/rasterizer_gles3.cpp
AgeCommit message (Expand)Author
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-06-28Split dependency logicBastiaan Olij
2022-06-22Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-13Merge pull request #60894 from derammo/derammo_opengl3_windowsRémi Verschelde
2022-05-12Basic 3D renderingclayjohn
2022-05-11opengl3 driver now works on windows including multi windowderammo
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-19Initialize OpenGL before rasterizers in GLES3clayjohn
2022-04-17Merge canvas and decal into TextureStorage and add render targetBastiaan Olij
2022-03-31Extract global variable, shader and material storageBastiaan Olij
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-19Revert "Add new scaling modes for splash screen"Rémi Verschelde
2022-01-18Add new scaling modes for splash screenSamuel Pedrajas
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-04-07Merge pull request #27067 from shartte/remove-context-glRémi Verschelde
2019-04-06Remove ContextGL since as an abstraction it's unused.Sebastian Hartte
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-23Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde
2018-11-02Cleaning up some uninitialised variables in GLES2 stuff.Ibrahn Sahir
2018-10-25Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-03Fix some more warnings reported by CIRémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-10-01SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
2018-07-30add 3D texturesThomas Herzog
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-25Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde
2018-07-25Remove duplicated codesvolzhs
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-18Fix UWP build after #14622.bruvzg
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
2018-04-21Fixes logically dead code (Coverity)Crazy-P