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godot-fmod
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Godot with FMOD integration
RayHammer
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drivers
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gles3
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rasterizer_gles3.cpp
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Author
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-22
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-13
Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
opengl3 driver now works on windows including multi window
derammo
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-04-07
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-06
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-23
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
Rémi Verschelde
2018-11-02
Cleaning up some uninitialised variables in GLES2 stuff.
Ibrahn Sahir
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-03
Fix some more warnings reported by CI
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-07-30
add 3D textures
Thomas Herzog
2018-07-29
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-18
Fix UWP build after #14622.
bruvzg
2018-05-08
Merge pull request #14622 from bruvzg/non-rectangular-windows
Hein-Pieter van Braam
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
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