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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
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gles3
/
rasterizer_canvas_gles3.h
Age
Commit message (
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Author
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-15
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
Bojidar Marinov
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-11
Some fixes for shaders and WebGL2
Fabio Alessandrelli
2017-08-07
Restored black bars and custom images instead of black bars, closes #1571
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-21
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-16
TIME constant reverted to a single float, fixes #9123
Juan Linietsky
2017-06-12
Fixed _draw_polygon, should help fix other bugs..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky