index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
rasterizer_canvas_gles3.h
Age
Commit message (
Expand
)
Author
2023-01-28
Remove cap on number of items drawn in frame in 2D gl_compatibility render
clayjohn
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-07
Detect and report if 2D particles use the screen SDF
clayjohn
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-13
Improve behaviour of clip_children by clipping
clayjohn
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-15
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
Bojidar Marinov
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-11
Some fixes for shaders and WebGL2
Fabio Alessandrelli
[next]