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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles3
/
rasterizer_canvas_gles3.h
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Commit message (
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-11
Some fixes for shaders and WebGL2
Fabio Alessandrelli
2017-08-07
Restored black bars and custom images instead of black bars, closes #1571
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-21
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-16
TIME constant reverted to a single float, fixes #9123
Juan Linietsky
2017-06-12
Fixed _draw_polygon, should help fix other bugs..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky