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godot-fmod
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Godot with FMOD integration
RayHammer
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drivers
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gles3
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rasterizer_canvas_gles3.cpp
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Author
2022-06-28
Split dependency logic
Bastiaan Olij
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement NinePatchRects in GLES3 renderer
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-19
Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-17
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-31
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-16
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-09
Change some math macros to constexpr
kobewi
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-08
RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-23
Fix canvas GLES3 skeleton transform uniform updating.
Bruno Lourenço
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-11
Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-09
GLES3: Properly unbind buffers after draw commands
Rémi Verschelde
2019-12-04
Properly orphan polygon index buffer after binding (take 2)
Rémi Verschelde
2019-12-03
properly orphan polygon index buffer after binding
clayjohn
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-07
Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-10-11
Fix draw_rect
Paul Trojahn
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-11
Fixed vertex color initialization with default value in gles3
PouleyKetchoupp
2019-07-30
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
clayjohn
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Fix always true/false values
qarmin
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-06
GLES3: Fix regression in particles buffer initialization
Rémi Verschelde
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