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path: root/drivers/gles3/rasterizer_canvas_gles3.cpp
AgeCommit message (Expand)Author
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-09-27Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-08Fixed a theoretical condition where prealpha prevents lightingBastiaan Olij
2018-09-06Ability for Light2D to use a proxy texture, fixes #17067Juan Linietsky
2018-08-29Ported CPU particles to 2DJuan Linietsky
2018-08-24Added a more minimal test to avoid crash in #20677 but I dont think this is t...Juan Linietsky
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
2018-06-20prevent redraws when an inactive Particles2D node is presentMarcin Zawiejski
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-05-15Fix a corner-case bug in _copy_texscreen in the gles3 rendererBojidar Marinov
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-02-28Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.Nicolas Silva
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-19Fix a rendering bug with screen_textureBojidar Marinov
2018-01-11Properly fix blend equations for both transparent and non transparent framebu...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Fixed proper texture binding for sprite material, fixes #13987Juan Linietsky
2017-12-26Property apply shader parameters, even when materials are being reused, fixes...Juan Linietsky
2017-12-19Fix pixel snap not being used in 3.0Guilherme Silva
2017-12-16Don't glBindTexture() on viewports without effectsHein-Pieter van Braam
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
2017-11-17Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue...andrzej.buczynski
2017-09-12Merge pull request #10897 from themindoverall/fix_box_selectRémi Verschelde
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-02Fix draw_rect when width or height < 0. Fixes #10849Chris Serino
2017-09-01add shadow_filter variant PCF7letheed
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
2017-08-29Implement texture UV transpose in the gles3 rendererBojidar Marinov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky
2017-08-07Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky