Age | Commit message (Expand) | Author |
2022-08-19 | Merge pull request #64167 from clayjohn/screen-texture-hint | Max Hilbrunner |
2022-08-09 | Add shader uniform hints for screen textures so users can specify custom filt... | clayjohn |
2022-08-06 | Check also GLES3 in CI | Rafał Mikrut |
2022-07-29 | fix 'Comparison result is always the same' warnings | LinuxUserGD |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-07-28 | Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl... | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-16 | rename translate(d) to translate(d)_local in Transform 2D/3D | Fabian Keller |
2022-06-28 | Split dependency logic | Bastiaan Olij |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn |
2022-05-25 | Implement NinePatchRects in GLES3 renderer | clayjohn |
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn |
2022-05-24 | Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer | clayjohn |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke |
2022-04-28 | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg |
2022-04-19 | Initialize OpenGL before rasterizers in GLES3 | clayjohn |
2022-04-17 | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-03-31 | Extract global variable, shader and material storage | Bastiaan Olij |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij |
2022-03-09 | Change some math macros to constexpr | kobewi |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-16 | Add multimesh format max for proper error checking | clayjohn |
2020-01-08 | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-23 | Fix canvas GLES3 skeleton transform uniform updating. | Bruno Lourenço |
2019-12-23 | Fix 2D lighting when using skeleton. | Bruno Lourenço |
2019-12-11 | Flip cull mode when rendering flipped Light2D and LightOccluder2D | Bojidar Marinov |
2019-12-09 | GLES3: Properly unbind buffers after draw commands | Rémi Verschelde |
2019-12-04 | Properly orphan polygon index buffer after binding (take 2) | Rémi Verschelde |
2019-12-03 | properly orphan polygon index buffer after binding | clayjohn |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp |
2019-11-11 | Improve glBufferSubData usage where safe | clayjohn |
2019-11-07 | Partial revert of #32657, undoing line shifting by 0.5 | Rémi Verschelde |